


You may need to solve a different puzzle to find the solution to the one you're currently doing, or a twist is sometimes added halfway through. It could be hidden in a reflection of water or be an apple growing on a nearby tree. Another may have no clear start or end point and require you to find the solution in the environment, which can be a puzzle on its own. One puzzle may ask you to take a specific path through the maze to get there. It starts off simple enough, but it gets more complex. The majority of the puzzles are mazes, where you try to get from Point A to Point B. The basic idea is that you're trapped on an island, and as you explore, you'll find puzzles. There are interesting tidbits here and there, but for the game's many other strengths, this element felt hollow.įortunately, the core gameplay is immensely engaging on its own. Rather than providing clear answers, The Witness seems designed to provoke discussion in ways that occasionally feel artificial. It's difficult to discuss without spoiling it, but at no point did I feel driven by the urge to find another audio log or cut scene, and the answers weren't particularly satisfying. You awaken on an island and must explore it to figure out what the island is. The plot is very much in the background and limited in scope. Jonathan Blow's previous game, Braid, was a clever and creative platformer, but The Witness is an entirely new ballgame, and he knocks it out of the park. The Witness is simpler and more straightforward, but in many ways, The Witness is the first game since #The witness ps4 full
It's difficult to match the sensation of wandering around a complex world that's full of absurd, obtuse puzzles. Since I grew up playing computer games in the '90s, Myst is indelibly stuck in my mind.
