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For starters, they're now known as the Hazardous Environment Combat Unit, while in Half-Life they were known only as "The Military". They go from generic antagonists to being the main focus of the expansion, down to the Player Character playing as one. Their usage of grenades also seems heavily reliant on scripting, which often results in them chucking a frag into a room that you've already rushed into and cleared with a shotgun. HECU Marines, in particular, suffer from this quite badly at times, forcing you to double back if you need them. Artificial Stupidity: Friendly NPCs tend to get lost, stuck in rooms, refuse to follow you after a while and shoot you in the back.The friendly marines also immediately jump into action to defend you when you take damage from enemies. soldiers immediately go on alert and scan the area if one of their comrades goes down without hearing a gunshot. Artificial Brilliance: In the base game, HECU Marines wouldn't care about one of their squad mates suddenly dying to a crossbow bolt.They have none of the HECU's redeeming qualities, and are established to be cold-blooded killers whose only concern is killing as many aliens and remaining witnesses as possible. The Black Ops play this trope straight to a T.While they are ordered to and do silence witnesses like in Half-Life, they are also shown to genuinely care for one another, won't back down in the face of hostile aliens or traitorous Black Ops, and will make it a point to escape Black Mesa together or die trying. By the time Shephard receives the order to pull out, many of the HECU just want to get out of Black Mesa alive and in one piece together, rather than indiscriminately slaughter the scientists and security personnel for no gain.
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They're all in for stopping the Alien Invasion, but unfortunately, they have little idea on how to actually stop the aliens from pouring in aside from shooting whatever creatures they come across.
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This game makes it clear that, while they indeed performed less-than-desirable actions against the Black Mesa personnel, it turns out that they're just as in the dark as the former are with regards to what is actually happening. Anti-Villain: Many of the HECU personnel are of the well-intentioned variety.One of them also offers some Foreshadowing when he discusses the "next stage of mutation" for the zombie. They both express fascination at the abilities of the headcrabs. There are two scientists in the first level examining headcrabs and dead zombies.Shephard seems weirdly affectionate towards the spore launcher, even petting the thing when you have it equipped and he's left idle.Half-Life: Opposing Force contains examples of: A new faction of aliens, referred to as "Race X", appear as enemies hostile to both Shephard and the aliens from Xen, forcing the player to figure out new strategies in how to deal with these beings. squad members to aid them during certain set pieces. Opposing Force featured several new weapons for the player to use, as well as the ability for the player to control A.I. However, he soon learns that Black Ops, another military unit sent into Black Mesa to contain the aliens, has different ideas on how to handle the remaining soldiers.
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Upon learning that the military is ordering a complete evacuation of the facility, Shephard attempts to reach the extraction point while shooting any alien that crosses his path. When his squad is set to contain the alien outbreak at Black Mesa, Shephard ends up separated from the rest of his team when their Osprey is shot down. Taking place during shortly after the Resonance Cascade at the Black Mesa Research Facility, Opposing Force follows the perspective of Corporal Adrian Shephard, a member of the Hazardous Environment Combat Unit that Gordon Freeman fought during the events of the first game. Half-Life: Opposing Force is the first Expansion Pack to Valve's Half-Life developed by Gearbox Software.
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